Craps Field Numbers

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Craps is a much easier game to learn than most people think. If any other number is rolled, this is the point for your come wager. So if a 5 is rolled, for example, then 5 becomes your point. Your wager stays in place and will win if a 5 is rolled again, and lose if a 7 is rolled. In the game of craps a roll of craps is a roll of a 2, 3 or 12. A roll of eleven is also called a yo. (At the craps table you will hear people calling for a lucky-yo,' meaning they want an eleven rolled.) A player can place a one-time bet on any of these numbers and the payos are printed on the craps table. Any 7 One-roll bet. If 7 rolls, the bet wins. Any other number loses. Over 7 One-roll bet. Wins if the number rolled is higher than 7. Any other number loses. Pays even money. Eleven one-roll bet. If 11 rolls, the bet win. Any other number loses. Horn One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number loses. (A four-unit bet).

  1. Craps Field Bet Numbers
  2. Craps Field Numbers Chart
  3. Craps Number Odds
  4. What Numbers Crap Out
  5. Craps Field Numbers Meaning
Craps Field Numbers
Craps dice

The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]

A[edit]

ace deuce
A roll of 3

B[edit]

Big Red
The number 7 or a bet for any 7 to appear
bones
A slang term for the dice
box numbers
The place numbers (4,5,6,8,9,10)
boxcars
A roll of or bet on 12

C[edit]

Craps Field Numbers
center field
Nine, often called Center Field Nine
change only
when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
Cheque change
Breaking down a chip into smaller denomination chips.
colour up
The process of changing denominations of chips to larger denominations
cold dice
also known as a cold table; an expression used when players are not hitting the established point and sevening out
come out
1. The initial roll of the shooter
2. To roll the dice when no point has been established[4]
crap out
To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
craps
the numbers 2, 3, and/or 12

D[edit]

double pitch
In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
down
To remove or reduce a bet, players often say 'take it down'

E[edit]

easy way
Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
even money
Any bet that pays out at 1:1.

F[edit]

fever five
A roll of 5, also called five fever
free odds
Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
flea
A player who bets at or near table minimum, normally for extended periods of time; very annoying.

G[edit]

garden
Slang for the field bet
George
A good tipper

H[edit]

hard way
Rolling a 4, 6, 8, 10 with a pair of the same number
hi-lo
a single roll bet for 2 or 12
hi-lo-yo
a single roll bet for 2, 11, or 12
high
A bet on or roll of 12, also see boxcars
hop
A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
horn
A divided bet on the 2, 3, 11, 12
horn high
A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
hot dice
also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs

I[edit]

inside numbers
betting on the 5, 6, 8, 9

L[edit]

lay
To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
lay odds
To give odds behind a Don't Pass or Don't Come. Betting against the shooter
Little Joe
Point 4
low
a single roll bet for a 2

M[edit]

mechanic
A shooter who allegedly implements dice control

N[edit]

natural
Rolling a 7 or 11 on the come out roll
Nina
Rolling or betting on a 9

O[edit]

Off
1. The come out roll; when no point has been established
2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
On
1. When a point has been established
2. A bet that is in play (working).
outside numbers
betting on the 4, 5, 9, 10

P[edit]

parley
To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
press
To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
push
a tie

S[edit]

same bet
To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
seven out
A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
snake eyes
A roll of 2
stroker
A player who makes bets overly complicated and/or gives dealers unnecessary additional work

T[edit]

take odds
To bet odds behind a Pass or Come. Betting with the shooter[5]
take down
See down
true odds
The real odds for payout where house edge is 0%

W[edit]

working
A bet which is in play and can be won or lost.
whirl
A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
world
See whirl
wrong way bettor
When a person is betting against the shooter on the Don't Pass Line.

Y[edit]

yo
A roll or bet on 11 (6-5, 5-6), short for Yo-leven

References[edit]

  1. ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
  2. ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
  3. ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
  4. ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
  5. ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Glossary_of_craps_terms&oldid=990984607'

Listed below are mostly Craps Pit visitor submitted systems*.
Have your system added to the list by e-mailing me at starchip@live.com

Field

Bet 5$ (or smaller if you have smaller bank roll) on any craps. (btw I only do this system on 8 for 1 odds. If 7 for 1 forget about it) If I loose 6 times (1 less time then would break even) I raise to 10$. If I loose 6 times I go to 20$ (basically martingaling) If you wanted even more safety you might watch the numbers until it has been a while before there has been a craps.
MR

You need AT THE VERY LEAST 5 -- 10 thousand dollars to spare in order to win, actually, it often won't be necessary, but if you don't have enough to back yourself up with, you just might lose, anyway, here it is.
Don't worry about the point or anything, just watch until you see at the very least 6 rolls without a 7, then start betting small --anywhere from 6 to 30 dollars on the 3 way seven, whatever you bet, if it loses bet it one more time, and double up, example, 12 dollars 12 dollars, 24 dollars, 24, 48, 48, 96,96, 192, 192,etc., the longer it takes to hit the 7 the more money you profit, the only way you could lose is if there are over 22 consecutive rolls without a 7, which I suppose is possible, but I've never seen it, if you like you can start higher than 6 rolls, like 10 or 12, but that might take awhile, it's hard enough to get the 6, so how could it possibly make it to 22, right?
Destiny00002@aol.com

Craps Field Bet Numbers

For a $300 bankroll you can try this simple system. Bet 10$ each on field, big six and big eight. That's it. If shooter is too hot or seven hasn't come in a long time maybe you want to take a break.
MR

Craps Field Numbers Chart

Here's a system (I assume it has a name) that came to me while trying to hammer out some ideas. The field hits 16 out of 36 (4 out of 9) times. So bet in groups of 9 rolls, starting with 1 unit per roll for all 9.
You are supposed to win 4 times. If you win less than that, add the difference (in units) to your next 9 bets. If you win more than 4, subtract the difference.
An example:
Bet $ Wins Losses Net
----- ------ ------ -----
5 3 6 -15 (4-3=1 so add 1 unit)
10 5 4 +10 (4-5=-1 so subtract 1 unit)
5 2 7 -25 (4-2=2 so add 2 units)
15 6 3 +45 (4-6=-2 so subtract 2 units...)
You lost 20 and won 16 (as you should) but instead of being down 20 you are up 15. Thinking that this had potential I quickly wrote a simulation. Guess what? Of course, it lost BIG and FAST. The individual results looked too quirky to write off as 2/12 doubles, so I had to analyze it a bit. Turns out that when you get a group of 9 rolls that has 4 wins you get killed, because there is no change in the bet but you lost 1 net unit *of the scale you are at*.
I am fascinated by this. If the dice show true percentage then you get killed. But if the dice 'bounce around' as the ALWAYS *seem* to, you win more than you should. The computer showed this to win nicely in the short term, but long term was death.
I think refinement of this idea has merit. Remember, Heisenberg demonstrates beyond any doubt that the *single case* is completely random, but the *collective case* is VERY predictable.
- Ellis

In this strategy wait for 2-3 non-field #'s. Then bet 1 unit on field. Every win is taken and 1 unit is played. after 2-3 NF #'s.
If lost it is martingaled -as- 3, 7, 15 units only.
If won we are always plus. Chances of F # coming is 46% on every roll, this chance increases after each roll, after 2-3 rolls chances are very high.
In this strategy there will be win of 1 unit on EVERY game played.
Example-if we played 50 games there will be profit of 50 units, provided F#s don't come more than 3 times in a row.
If it does, start the bets again at 1 unit after 2-3 NF rolls. ( in addition to 3 rolls skipped early, it has happened at times on my records.)
Sam

This system isn't mine, but I think it's kind of cool, and it seems to win money with one of the allegedly worst bets on the table. It wins money in the field. I haven't tested it in the casinos yet, but it has consistently won when I've tested it with a pair of dice at home. Also, I keep track, or keep a log, of all of the numbers rolled, points made, etceteras, whenever I go to the casinos to gamble. So, working with the figures I've kept from previous gambling events, this system would have worked on those days also. The system is the ultimate in simplicity, but seems to be very powerful for taking the casino's money. Here it is below:
The system
(1) Wait for two, or preferably three of the non-field numbers, (5,6,7, or 8) to roll in a row. What order they roll in doesn't matter, as long as at least two, or preferably three roll in a row.
(2) Place a five dollar bet in the field.
(3) If the next roll is a field number you win. Take down your bet and your profit and wait for the next occurrence of two, or preferably three non-field numbers to roll in a row again. Then put five dollars back into the field and try to win again.
(4) If you lose when putting five dollars into the field, after seeing two to three non-field numbers roll in a row, then use a martingale of ten dollars, then twenty dollars, then forty dollars, etcetera, until you win. The odds are definitely in your favor of hitting a field number after two to three non-field numbers have rolled in a row. That's the system in a nutshell. Now go to my notes below for some added information.
Notes:
Personally, I would only use the martingale going from $5.00, to $10.00, to $20.00, to $40.00, and probably back off from going any higher. Your chances are better when you go higher, but I don't believe that this is necessary. Here's why. From the logs I've kept from the past, and from my test results, I have reached the following conclusions: On an average, based on the results I've tested, and from my previous logs of actual casino play, the following percentages are fairly accurate, or approximate, give or take an error rate of plus or minus 5%.
47% of the time, a non-field number will roll only once, and the next number will be a field number.
23% of the time a non-field number will roll twice in a row, and the next number will be a field number.
13% of the time a non-field number will roll three times in a row, and the next number will be a field number.
8% of the time a non-field number will roll four times in a row, and the next number will be a field number.
3% of the time a non-field number will roll five times in a row, and the next number will be a field number.
The above percentage figures account for 94% of the non-field number occurrences from 1 to 5 rolls in a row.
Therefore, there is only about a 6% chance that a sequence of non-field numbers will roll 6 times in a row, or more. You have almost a 94% chance of winning if you place $5.00 in the field after seeing the occurrence of 2 non-field numbers roll in a row, and playing a martingale of $10 after 3 in a row, $20 after 4 in a row, and $40 when the 5th non-field number rolls in a row. Of course you can martingale higher, for greater win percentages, but you can also get stuck for a lot of cash if it goes to a sequence of 10 non-field numbers in a row, or more. I once saw a sequence of 20 non-field numbers in a row occur. Rare indeed, but it did happen! That's why they call it gambling, and that's why I offer no guarantees that you'll win with this system. But you do have a fair chance at winning if you play smart, and don't get greedy. Good luck!
PS: One more note. On your martingale progressions you will sometimes catch the field numbers 2, or 12, and get an added bonus of getting double your money. Also, some casinos pay triple on either the 2, or the 12, whichever one they choose, and still pay double on the other number.
George

There IS a way to bet the field intelligently.
1) Only play at tables that pay triple on the 12. This lowers the house edge to 2.7% These tables are available in Vegas and some Indian Reservation Casinos.
2) At a $5.00 table, buy in for $250.00 (50 units). Place this money in the front chip rack.
3) Place a $5 bet on the field.
4) If it wins, PARLAY the entire amount for one more bet. If you lose, bet $5 again.
5) On a completed parlay, you can have from $15 to $75 returned to you for a $5 wager, depending on which numbers hit.
6) In any case, after a SUCCESSFUL parlay, raise you next bet to $7 (a 50% increase) and go for another parlay. Put the remaining chips (anything over $7) into the rear or lockup rack.
7) After any completed parlay, increase your starting bet as follows: 5, 7, 10, 15, 25, 35, 50, 75, 125, 175, 250.
8) After any loss, go back to $5.
9) Your lockup rack should grow as your front rack diminishes.
10) When the front rack is used up, count the lockup chips.
11) If there is any profit, stay at the same table. If the profit is $100 or more, go to a $7 starting bet. If there is a loss, leave and try somewhere else.
12) Advantages:
a) action on every roll
b) If you lose, you would lose peanuts
c) if you win, you could win thousands
d) with the aces paying double and the boxcars paying
triple, the Field bet effectively goes from 20 ways to lose vs. 16 ways to win to 20 ways to lose vs. 19 ways to win.
If 20 numbers go by without a Field number showing, you're out a hundred bucks. If 20 Field numbers go by without a non-Field number showing, (we've all seen this) you have hit the lottery big time.
Tony

  1. Bet only on 'Qualified Shooters'

    A shooter can become 'qualified' two different ways: By either rolling consecutive 'NO FIELD' numbers or consecutive 'FIELD' numbers (we are looking for the streak).

    No Field (NF) Qualified = 3 consecutive No Field rolls (5,6,7 or 8)
    Field Qualified = 2 consecutive Field rolls (2,3,4,9.10.11. or 12)

  2. Once NF Qualified—wait for 1st field roll—then bet
  3. Once Field Qualified—bet immediately
  4. After Shooter is qualified—All betting is in 2 roll sequence = Parlay

Parlay 1: Roll 1 bet = Initial Bet

Roll 1=Win: Leave entire amount for roll 2
Roll 2=Win: Parlay complete—pull entire amount
Increase Initial Bet by 50% for next roll – Pocket the rest (take this home)

Parlay 2: Starts with Roll 3

Roll 3=Win: Leave entire amount for roll 4
Roll 4=Win: Parlay complete—pull entire amount
Increase Roll 3 Bet by 50% for next roll – Pocket the rest (take this home)

Continue until fail to complete a Parlay—wait for next Qualified Shooter--repeat process

Leave table when fail to complete the FIRST PARLAY 3 times in a row!!!

Example: After Shooter 'Qualifies'

Roll 1: Bet 5 and Win 5 = 10
Roll 2: The bet is now 10 and Win 10 = 20. Now increase Bet 1 by 50% up to 7 and put 13 in your pocket.
Roll 3: Bet 7 and Win 7 = 14
Roll 4: Bet 14 and Win 14 = 28 (or win 28 if a 2 is rolled or 42 if a 12 is rolled--this is what happened to me yesterday).
Roll 5: Bet 10 (increase bet 3 by 50%) and Win 10 = 20
Roll 6: Bet 20 and Lose :-(((

Oh well start the hunt for the next qualified shooter and begin the process all over -- starting with a $5 bet

Advantages of Field Strategy:

Can be used with a very limited bankroll
Provides unlimited winning potential = unlimited upside potential
Provides strict loss limits (three times your Roll 1 bet amount) -- This will cost you 3 times your Roll 1 bet amount

Disadvantages of Field Strategy: REQUIRES DISCIPLINE!!!

John Depue

Craps Number Odds

Here's how I play the hardway parlays.
If any shooter rolls a hard 6 or hard 8 on any come out roll for a new pass line point, I bet the number he doesn't throw.
If he throws a hard 6 coming out for a new pass line point, I bet $5 on the hard 8.
If he throws a hard 8 coming out for a new pass line point, I bet the hard 6 for $5.
The reason I only make these bets when any shooter is coming out for a new pass line point is to limit the number of times I will try hardway parlays during a
session. The reason I bet the other or opposite number is because I need at least three hits to win. I don't want to waste a hit on the number he already threw. I believe hardways and all numbers can come in bunches or streaks. I'm trying to take advantage of a streak of hardways.
I usually buy in for $500. I quit if I lose $300. I also limit my hardway parlays to $30 a session. That is 10% of how much I am willing to lose in a session. I believe this isn't to much to overcome during a session's play. I don't think you should ever risk more than 10% of a session bankroll on any type of long shot bets.
I parlay from $5 to $50 to $500 to 5000. On the third hit most places force me to take down $4400. Most boats limit the total pay out of all proposition bet to three times the table maximum. Most $2000 maximums will let you bet up to $600 on a hard 6 or hard 8. The total return would be $6000. Most $2500 maximums tables will let you bet up to $750 on a hard 6 or hard 8.
The Empress in Joliet has $2500 maximums and will only let you go to $600 Sun when t the hard 8 hit three times. Years ago when they had $2000 maximums they restricted me to $300 maximums on hard 6s & hard 8s about 10 times. You can start the hardway parlays with $1 and with three hits you will be up to $1000.
In the last year or two I added this. If I hit a three bet parlay, I then make a $100 hardway bet on the opposite number. For example, say you go from $5 to $50 to $500 to $5000 on a hard 8. If I can go higher I will. After 3 hits I will never more than double the hardway parlays. Say you can only leave $500 on the hard 8. Now add a $100 hard 6. What I'm doing is trying to take advantage of streaking hardways. I'm looking for ways to give my winnings a chance to keep growing. So far I only hit on the added $100 hardway 1 time. When this added $100 hardway hits, I double it and take down the rest as profit. I will keep doubling it until I hit the house limit. These bets are long shots.
When I was playing about 4 times a week for about 4 hours a session, I went over 8 months in between collections. Round that off to about 25 hardway attempts per week time about 40 weeks. That's about 1000 attempts in between wins. The odds are 1330 to 1 against winning a 3 bet hard 6 or hard 8 parlay. I've been very lucky over the past 10 years or so. The numbers do seem to run in bunches. If you don't play very often, you might never collect on a three bet hardway parlay. Here's another parlay I use. I parlay all naturals on all come out rolls.
Let's say I bet the pass line for $5. I parlay to $10 to $20 on come out 7s & 11s. Now the shooter rolls a pass line number. If he doesn't make the number I don't collect anything. Say he makes his pass line number. I now collect $20 instead of only $5. Now say he rolls more naturals. I parlay from $20 to $40 to $80 to $160. He has to make another pass line number for me to collect again. Twice I got up to the $2000 limit and collected in over 10 years.
Here's a recent change I use where they have at least 5 times or higher odds. I'll set an amount. Usually it's $40 or $80 dollars. If the parlay gets this high, I take it down and leave up a second stage bet. Say I go from $5 to $10 to $20 to $40 at a 5 times odds table. I'll take down $30 and leave up $10. I'll keep doubling the pass line on naturals. Say he throws a point now. I have $10 on the pass line and I add the $30 I took down to my usual $10 starting odds bet. The advantage to playing like this is if he throws a craps it doesn't hurt as much. You also progress you odds bets to higher units a lot faster than normal. The disadvantage is that if he throws more naturals on come out rolls, you now keep parlaying from the lower $10 level instead or $40.
I have only played the don'ts about 10 times in my life. When playing the don'ts you would parlay the craps rolls instead of naturals.
Good luck if you decide to try any of these methods. Remember to keep the betting to amounts within your session bankrolls. If you don't play often like I use to, you could possibly never complete a 3 bet hardway parlay. I've been very fortunate in betting on bunches or streaks of numbers. I do lose. I lose often. I have had many long losing streaks when betting hardway parlays and when parlaying the 10s only when I roll the dice.
Good luck.
Eddie Gorniak Jr.

What Numbers Crap Out

Here is a method to risk a little money to make a lot. Take $5 and try to win $500 by parlaying the hardway # 6 or # 8.
Bypass the come out roll then put $5 on either the # 6 or the # 8 your choice.
Lets say you hit the # 6, it pays $45 plus your $5=$50.
Tell stickman to parlay the $50.
2nd hit payoff is $500 take down profit.
Another Variation is:
When you put $5 on the hardway also PUT A PLACE BET $6 on the same number so if it comes out easy you will have a push.
Lost $5 hardway, won $5 easy way. Put bet back up seen this a lot of times back to back
.

Here is another Variation:
SET THE DICE WHERE THERE IS NO WAY TO MAKE A EASY SIX OR EASY EIGHT. ONLY THE HARDWAY SIX OR HARDWAY EIGHT LIKE using the ( parallel 6's ) That is where the first dice has on the left side of the dice the number 2--5 and the second dice has the same side number 2--5 with the PARALLEL Sixes facing you.
I been using the hardway set like all hardways over the four faces of the dice.
bigkahnman@aol.com

I'm fairly new to craps and given where I'm located, the only available craps are video, which is limiting. I have however, managed to consistently turn a small profit.
It's basically a progressive betting system but as any seven pays 5 for 1, I don't double my bet each time. I watch for a while to check out the table, but usually there are only a few players that mostly have there heads in their hands. The general feeling is that as the video craps has no don't and don't come bets, it throws more sevens and the only way to win is to play any seven which mostly is not done.
So I bet 1 unit on 7. If I win I'm up 4, if I lose I bet another 1 unit. If it hits I'm up 3. I carry this on 5 times (obviously if I hit on the fifth roll I come out even but adding the 5th gives me more rolls to lose on and remain in the game). Next I bet 2 units and 2 again, then 3 and 3 then 4,5,6,8,10,12,15,19,24 and 30. The table has a 32 max bet so I actually bet 32 on the final just because I can. So long as a seven is rolled in 19 rolls or less I either win or break even.
If I don't hit in 19 rolls it all goes horribly wrong and I will hit the bar with what little I have remaining, but this has yet to happen. I've been winning consistently enough that I can take several 20 roll sessions and still be up, so far the table has never gone higher than 14 rolls.
Ben

Numbers

Craps Field Numbers Meaning

This system is much less risky than a standard Martingale progression because you only up the bet enough to make a few dollars profit on the win.
Wait for 5 or 6 rolls with no seven then start betting the Any Seven.
Here is the progression...
1,1,2,3,4,5,6,8,10,13,17,22,30,38,50,60,80,100.
This will get you through 24 rolls and cost you $595 if a seven doesn't show. (Believe me, it does happen.)
If you get comfortable with this system you can add a 3 or 11 bet progression to the mix. Here is how...
Wait for 20 rolls without an 11(or3). Keep track by sliding chips across your rack using $1 and $5 chips to count the rolls.
After 20 rolls and no 11 start betting $1 on the 11 (or 3). Continue adding $1 after each loss. If, after 20 more rolls (40 rolls total) you
don't win you MUST start adding $2 to each loss or you will lose money.
Here is how it looks....
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40.
After 40 you should give up and start over!
Also, try placing the six and eight while you are waiting for your 6 rolls with no seven. How? Have the bets working on the come out.
vince@vinnymail.com

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